VoyagerVR is a small team of VR that just started a few years ago, but the team is constantly evolving and its founders are Christian Bretz and Jessica Villarreal. Please do some data survey on VoyagerVR.
According to the information you have obtained, please think from the perspective of a design professional student. The current VR technology is not mature and innovative. How do small teams like VoyagerVR respond and break through? So what kind of knowledge can you learn from a design major?