Computer Science

Problem 1
Part 1: Model a real world entity. completion. You may use the idea you started in class or something else. You need to include identity, at least 3 attributes, and at least 3 methods. Do this in a text-type document.

Part 2: Create a UML diagram for your object in Part 1. Be sure that you have at least one constructor to your diagram in addition to the attributes and methods. The diagram should be displayed similarly to the way we covered in class.

Part 3: Create the Java class for your object from your UML diagram in Part 2. The class should compile but you do not need to create a main to demonstrate that the class is runnable.

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