HCI company timelines

Activity 1: HCI company timelines

In your team, compare and discuss the timelines you developed in the Task. Each member shares and describes their timeline. Then the group discusses:

What similar characteristics are noted in HCI among the company or product sites?
How has the HCI changed over time? Why?
What additional changes do you expect to see in the future as technology advances?
How does what you have learned from these companies about HCI affected your own design ideas?
Activity 2: Jigsaw

Teams each work together to become experts on one aspect of the UX process lifecycle (Design, Prototype, Evaluate, and Analyze).

Teams can use their ebook but should also investigate other sites and resources to better understand their part of the Wheel or Lifecycle.

Once teams have become experts on their part, they should design a graphic or infographic to quickly and concisely explain their part. This will be used to teach others. Be sure everyone in the group has an electronic copy.

Teams are rearranged so that one expert from each topic is now seated together. Members of this new group take turns discussing their part of the Wheel using the electronic graphic. Ask questions to insure that all participants understand the concept.

When all teaching has been completed, members return to their original team.

Activity 3: Iteration

Team discussion of iteration.

What is it?
Why is it necessary?
If you have to always iterate, why do you have to get it right in the first place?
How can previous versions constrain a new iteration?
What do you do about it?
Activity 4: Deciding on a Project

Teams discuss and decide on a basic project that will be completed over the next 8 weeks. The project should be doable within the time and skill level of the members.

Check with the instructor once you have an idea to get approval.

IMPORTANT!! Now exchange your project with another team. Yes, now you become the user for the project you proposed and someone else will develop it. In turn, you will develop their project and they are the user. This allows teams to have authentic users available throughout the project.

Activity 5: Putting together your team

Teams are made up of members who bring different skills and knowledge to the project. You ebook Chapter 2.5 discusses some of these roles. Or you can search for more information online or interview a specialist who has run similar projects.

Decide on the role each member will play. One person may play several roles on a small project. Be sure you have selected members of you team to at least cover each of the stages in the lifecycle (Design, Prototype, Evaluate, Analyze).

Submit project idea summary.

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